![]() ![]() Observe your targets, build your arsenal, take your hostages, and escape with a fat bag of cash… Stick Em Up Pre-Installed Game The options for pulling off your heists are nearly endless, alert the police by coming in loud, manipulate your hostages and the clerks into giving you the valuables, use your hostages to keep the police at bay, or be swift and silence all the witnesses before anyone can be called to the scene. Watch as your skills take you from robbing lonely gas stations to the most massive banks. I love it! Chris Wray, Eric M., Brandon K.Stick Em Up, is a game in which you will use your skills, your wits, and your arsenal of guns and explosives to pull off cunning, exciting, and sometimes messy heists.It’s good with 4 too, but at that point you really should be playing Tichu of course. It’s great tension between grabbing points when you can and dancing around to make sure you don’t get “stuck” with a big pain card, and of course trying your best to stick the current leader with all the pain cards you can. ![]() Michael W: I’m also a huge fan of Sticheln, and it’s really best at 3 players. Our copy is beat up, so I will definitely be purchasing this fresh new edition. I am a huge trick taking fan, and it has some unique elements that make it stand out. We played it again, and by the end of that second play I loved it. It was a tense game, and my brain hurt afterwards – but over the next week I couldn’t stop thinking about the game. It was hard for me to remember that I didn’t have to follow suit, and it just felt wrong somehow. Tery: This game blew my mind the first time I played it. As shown in one Geeklist, there are dozens - perhaps even hundreds - of great games that can be played with a Sticheln deck. It’s a classic, and it still stands as one of the highest-rated trick taking games on BGG.Īs an added benefit, a Sticheln deck is one of the most useful decks of cards out there. Is it for everybody? Absolutely not - this can be a devilishly mean game - but I recommend that everybody give it a try. And I’ve never turned down a game of Sticheln since. I fell in love with the game on my first play. ![]() Great games in this genre avoid both pitfalls, and Sticheln is the master of avoiding them. ![]() Other tricksters seem disorderly, resulting in gameplay that feels random. Some tricksters enter auto-pilot mode once you see your cards, as the strategy for playing any given hand seems obvious. Trick taking games often suffer from one of two major problems: (1) a feeling of obviousness, or (2) a feeling of chaos. Trick taking is one of my favorite game mechanics, but I’ll admit that the genre is littered with mediocre games. Even to those well-versed in trick-taking games, it is a difficult game to get your head around for at least a couple of plays. My Thoughts on the Game: Why Sticheln is one of my favorites…ĭespite the incredibly simple rules, the game is actually quite deep, and it is difficult to master. That’s it… the rules are incredibly simple. cards of the same number in different trump suits), the first player to have played the high value wins. If no trumps are played, the highest card wins. The highest trump card played (by number) wins. Zeroes never win unless all cards played in the trick are zero (in which case the first card wins). all cards not in the pain suit) is worth one point. All cards collected of this suit - including the card selected by the player - will be negative points at face value.Įach other card taken (i.e. For example, with 4 players, you use 0-11 in five suits.Įach player takes a card from their hand at the start of the game to represent their pain suit, and these are all revealed simultaneously. The deck consists of cards numbered 0-14 in six suits, but you vary the cards in play by the player count. And let’s vary the number of suits - and the number of cards in a suit - for the number of players. Must follow? Nope… play any card at any time. One trump suit? Nah… every suit not led is trump. Sticheln threw out all of the old rules, becoming one of the first entries in a generation of trick taking games that no longer resembled the public-domain games of the past. I’ll admit that I’m biased by my love of Sticheln, but I see the game as a great step forward in the design of trick taking games. It took nearly three decades, but Sticheln - one of my favorite card games - has finally received an English-language printing! Capstone Games recently released the game as Stick ‘Em ( rules available here), using artwork similar and high-quality cards similar to the NSV game that has been available in Germany in recent years. ![]()
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